Competition &(Created by Rodney Jenkins & used by the Southern Foosball Program)
Round Robin Foosball Competition: [PROCEDURE]
Due to its' excellent characteristics for helping players improve their overall foosball playing skills, the Program uses the Round Robin format for its league competition. No entry is required, which means that players are competing for bragging rights; however, the players involved may agree to implement an entry fee to distribute to the winners. The format requires players to rotate, in position and partner, after each game. Games are played until three goals are scored and the score is then recorded on a chart after each game. Players are credited with a win when scoring two points, and also with a shut-out when able to score all three points, which supports a defensive performance. When all participants have rotated and completed the first set of games played, the first round of competition is completed. The format calls for four rounds of competition. When the format is complete, each player has competed in a usual fourteen games where individual statistics are then calculated and the event winners are determined. If cash is involved, it is usually split between the player that earns the most wins and the defensive player earning the most shutouts. Most scores can be used in tie-break situations. The Program may award prizes periodically to the top performing participants of each active league. Active leagues will be listed along with its' top participants (Beg/Amateur or Rookie players only) according to individual percentages of scores-per-game---3.00 representing the highest possible percentage. Anyone can create a Round Robin League. The active format requires at least three players competing on, at least, a weekly basis and someone submitting the completed charts. Contact the program for charts.
- It does not matter how many players participate. Only one table is needed for the event; however, a second table could be utilized with more than seven participants. Twelve participants-three tables can be utilized.
- Random draw determines the playing order for each participating player for the first round of competition. The playing order for subsequent rounds could also be determined by random draw, or manually arranged in a manner that would pair the participants differently.
- For each round of competition, the format allows each player to complete up to four games of 3 goals scored. The format calls for four rounds of competition. Participating players are listed, or seated, on a special chart which will be used to record the results as the games and formit is completed. Those players seated at 1 - 4 start the competition for round #1. Players seated at 1 & 2 fill positions on one side of the table that will be referred to as the "defending team" where seat 1 is at forward position and seat 2 is at the goalie position. Players seated 3 & 4 fill the opposing positions and coin-mech. side of the table and are referred to as the "challenging team", while 3 is at goalie and 4 at the forward position.
- When the players are set in position, competition begins as the forward of the challenging team always serves the first ball of each game. The first game is played until three goals are scored at which time the score is recorded as applicable on the score chart. Participants are credited with a win after scoring two or three points during a game. Participants are credited with a defensive shut-out when scoring three points during a game. Each participating player competes in as many as four games per round of competition/three games during rounds of the two-against-one concept of competition which is sometimes used for rounds #3 & 4.
- Participants rotate in position after each game is played. Seat 1, which is the forward of the "defending team", exits the table while seat 2 moves from goalie position to forward position. Seat 3 moves from the "challenging" goalie position across the table to fill the vacant "defending team" goalie position. Seat 4 moves from "challenging team" forward to "challenging" goalie. If applicable, seat 5 now enters the round of competition as the "challenging team" forward. After all seated participants have had their turn entering the competition at the "challenging" forward position, seats 1,2,& 3 players will have to re-enter the competition in the same way and complete the necessary games to complete the first round of competition. Round #2 is played in the same manner.
- A two-against-one concept is sometimes used for round #'s 3 & 4. Players seated at 1 - 3 start the competition for the first game. Players seated at 1 & 2 fill the "defending team" positions on one side of the table in the same manner, and the player seated 3 competes individually as the "challenging team". Players Rotate positions after each game in the same manner and players enter the competition as the "challenging team" and will always serve the first ball of each game. Subsequent serves are as the general "rules of play" would dictate.
- Participants are required to share in the cost of the games. At the beginning of each round each player that initially fills the positions on the table are at this time required to submit a coin. The rest of the participants are required to submit a coin upon entering each round of competition at the "challenging" forward position. That's why the forward position on the coin-mechanism side of the table is used for the entering position. This will generate enough coins necessary to complete each round.
- At the completion of the format, individual statistics can be totaled to determine the most wins, the most shutouts, and the most points scored. The players accumulating the most wins and the defensive player accumulating the most shutouts are declared winners of a match, and in the case of cash awards, the cash is usually split evenly between these finishers. The most points scored category is used as tiebreaker. It is possible for the same player to win both titles.
- When the Program implements the Round Robin format as league competition, the total points scored is used to create a points-scored-per-game-average that is the tool used to recognize the outstanding participants, as well as, to dictate league champs and distribute league awards & prizes. (Scoring average 3.00 would represent a perfect scores-per-game average.)
- Included on the score chart is a place to record each participants Class-Point Rating. The completed Round Robin match, or league in progress, will have a class-rating which will represent the average rating of its' participants.
[FOOSBALL TABLES FORSALE] [PARTS] [FOOS-GEAR & APPAREL] [TERMS OF SALE]
[SOUTHERN FOOSBALL PROGRAM] [ALABAMA FOOSBALL PROGRAM] [SPONSORS]
Direct your questions or comments to the Southern Foosball Program/Rodney Jenkins at (256) 734-6349, or by email: email@example.com.